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Gaming Industry has taken us by storm. The time people spend playing games is expected to increase by almost 460% over next seven years, to an expected 260 minutes.
Who doesn’t like to play games? Some people play it to relieve stress, some play it to pass time, some play because they are addicted to any and all kinds of games and some play to earn money online. Yes, it is possible and we will be covering it on here soon. So stay tuned!
Mobile Gaming Industry – Statistics
Mobile games have a huge contribution towards the high growth rate of mobile media usage (including games). On the global level, the industry has generated 24.4 billion U.S. dollars in revenue, out of which 17 billion was attributed to smartphone gaming and the remaining 7.4 billion to tablet gaming. The total figure is expected to grow to more than 44.2 billion by 2018. That same year smartphone games are estimated to account for 27 percent of the games market revenue, and together with tablet gaming revenues that number will add up to 39 percent. In terms of consumers, sources calculated that in mid 2014, there were 1.48 billion mobile gamers worldwide; half of them were located in the Asia Pacific region. North America came fourth, after MENA and Western Europe, with 152 million mobile gaming enthusiasts.
Global Industry Overview
Mobile contents market value worldwide from 2011 to 2019 (in billion U.S. dollars:
U.S. Industry Overview
Mobile gaming revenue in the United States from 2013 to 2016 (in billion U.S. dollars):
Digital revenue from full-game downloads generated by Electronic Arts in US Dollars:
Revenue generated by Supercell from 2012 to 2013 in million U.S. dollars:
Annual revenue of King.com from 2010 to 2015 (in million U.S. dollars):
Number of mobile phone gamers in the U.S. from 2011 to 2020:
Mobile phone gaming penetration in the U.S. from 2013 to 2020:
Weekly time children spent playing mobile games:
Average annual consumer spending on mobile games per capital in the U.S:
Who’s Playing Games?
Games are equally popular in all genders and ages. No matter what person you find, they will have some game in their mobile phones, computers or consoles that they are addicted to. Let’s see who is playing what and where.
Americans Alone Play about 60% Games.
In America alone, over 150 million people play games. 150 million people spread over a vast variety of backgrounds, ages, genders, socioeconomic statuses. We all are enjoying different sorts of games, hidden objects, action, adventure, puzzles and much more.
Average Age of Gamers.
American mobile gamers between the ages of 18 and 24 were reported to have the highest average of games downloaded on a monthly basis, followed by 25 to 34 year olds, with 2.77 game installs per gamer among that age group. Surprised? Don’t be. Games are not just for kids anymore. Most of the gaming giants are developing games keeping young adults and adults in mind. The level of difficulty, how much you need to think in the games show what age group they are suitable for.
Video Games and Children
Under 18 gamers: 29%
Video games are no longer seen as for kids only. In fact, it seems as though that image has changed almost entirely. Don’t get me wrong, obviously there are still games intended as entertainment for kids. However, more gamers are over the age of 50 than under 18. We’re also seeing video games as educational tools to help improve focus and concentration in children.
74% of K-8 teachers use digital games in the classroom
The instructors report that video games increase motivation and engagement in their students. 4 out of 5 of video game-implementing teachers use games created exclusively for educational purposes.
It’s not just teachers who are using games to assist in educating the youth of today.56% of parents say video games positively affect their children.
Mobile Gaming Revenue
This statistic presents the share of mobile gaming revenue as percentage of total mobile download and in-app revenues in the United States. In 2014, mobile gaming revenues accounted for 29.3 percent of total mobile download and in-app revenues, excluding advertising. In 2016, this share is projected to grow to 31.7 percent.
Mobile Gaming Industry – Future
The entire mobile gaming industry is something that big-box developers and hardcore gamers would probably rather just ignore. When games like Angry Birds hit the market, they seem innocuous and cute at first, but when they turn around and sell half a billion copies, the gaming industry finally listens. Unfortunately for hardware developers like Sony, Microsoft, and Nintendo, the mobile gaming industry is just starting to hit its stride, which means that there’s very little chance of it fizzling any time soon. In fact, many industry analysts are predicting a gigantic boom in the very near future, which should make any company that targets casual gamers, a la Nintendo’s, extremely nervous.
All the while, the mobile gaming market is expanding. For instance, women make up only 1/3rd of the console and PC gaming market, but they make up a whooping 47% of the mobile gaming market. For developers, this means that the overall customer base is distinctly larger and continuing to grow. So when companies like Nintendo effectively ignore the mobile gaming market, they are also ostracizing millions of potential customers.
All of this is compounded when you consider that mobile games dominate the app store purchases made by smartphone users. Roughly 64% of smartphone users have downloaded a game within the last 30 days, if they’ve downloaded anything at all. By now, this will probably be unsurprising, but I’ll say it anyway; games make up the largest percentage of software sales in the mobile phone market.
What do you guys think? How is gaming industry going to perform in the coming year? Better? Do share your ideas with us in comments section below.
Source: statista.com, bigfishgames.com/blog, cheatcc.com
June 7, 2016
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April 8, 2016
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